LightmapSettings Manual     Reference     Scripting  
Scripting > Runtime Classes > LightmapSettings

Stores lightmaps of the scene.

A scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same material on multiple objects, while each object can refer to a different lightmap or different portion of the same lightmap.

See Also: LightmapData class, Renderer.lightmapIndex property.

Class Variables

Lightmap array.


Dual or single lightmaps rendering mode.